POV-Ray : Newsgroups : povray.binaries.images : Narnia V2 [71kb] : Re: Narnia V2 [71kb] Server Time
16 Aug 2024 20:27:30 EDT (-0400)
  Re: Narnia V2 [71kb]  
From: Grey Knight
Date: 28 Jan 2002 08:21:34
Message: <3C55505A.E382129E@qub.ac.uk>
Tom Melly wrote:
> 
> WIP 4 IRTC

Mikey likes it!
 
> Now with traced trees - 20,000 of them. Took me a while to find a way of making
> trees that didn't eat up memory. Managed it by combining meshes and cylinders
> and adapting quality depending on distance.

The short trees look a bit squashed; did you use the same object as for
the large ones?

> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM

The one with //TM at the end is Tom Melly's.

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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